Maps & Minds: Geospatial Analytics for Studying Human Cognition

Garrett C. Millar



Preliminary Oral Examination

November 4th, 2020

    Helena Mitasova
    Committee Chair
    Geospatial Analytics
    Ross Meentemeyer
    Committee Member
    Geospatial Analytics
    Laura Tateosian
    Committee Member
    Geospatial Analytics
    Aaron Hipp
    Committee Member
    Geospatial Analytics

Background & Motivation

Maps & Minds: Geospatial Analytics for Studying Human Cognition


    Completed Work


    Chapter 1  Space-time Analytics of Human Physiology for Urban Planning

    Chapter 2  Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis


    Ongoing & Proposed Work


    Chapter 3  Usability Evaluation of Web-Based SDSS for Collaborative Management of Biological Invasions

Space-time Analytics of Human Physiology for Urban Planning

 

Chapter 1  Space-time Analytics of Human Physiology for Urban Planning


Background
  • Research Objective:  Use mobile sensing to improve the understanding of how people experience their environment.
  • How?  
    • Combine location and wearable emotion data to inform urban design decisions.
    • Use visual stimuli derived from viewsheds to provide more accurate environment interaction metrics.
    • Develop web-based mapping system to explore complex human physiology data across urban landscapes.


   Millar, G. C., Mitas, O., Boode, W., Hoeke, L., de Kruijf, J., Petrasova, A., & Mitasova, H. (2020). Space-time      Analytics of Human Physiology for Urban Planning. Computers, Environment and Urban Systems, 85, 101554.      https://doi.org/10.1016/j.compenvurbsys.2020.101554

Data & Methods

CHIPS: Cycle Highway Project


  • Study purpose: Adapt existing cycling infrastructure for increasingly
    heavy e-bike use.
  • Participants: 12
  • Cycle track: 18 km cycle highway
  • Type of bike: e-bike

Data & Methods

Human Movement & Physiology

Data & Methods

Environmental Location

Data & Methods

Dynamic Visualization



Geospatial Application E-Motion - Uses cyclists' physiological data to see how emotions can be affected by our environment.
Analysis

Environment Interaction Metrics

  • Speed
  • Distance to Roads
  • Direction
  • Direction Change (Turning)
  • Viewable Land Cover Area: 
    • Developed
    • Natural
    • Recreation
    • Water
    • Business
    • Agriculture
    • Forest
Analysis

Viewsheds

Results

          Descriptive Statistics Multi-level Statistical Modeling



  • ☝︎More emotional in large, viewable natural areas.


  • Less emotional in large, viewable developed areas.

Importance & Contributions


  • Presents novel approach for linking biosensing with location data to examine how the visible environment affects peoples' experiences.
  • Presents a first-of-its-kind dynamic visualization tool.
  • Reproducibility and applicability of methods and visualization tool.


Chapter 1  Space-time Analytics of Human Physiology for Urban Planning

Publications

Millar, G. C., Mitas O., Boode W., Hoeke L., de Kruijff J., Mitasova H. (2020). Space-time Analytics of Human Physiology for Urban Planning. Computers, Environment and Urban Systems, 85, 101554.
https://doi.org/10.1016/j.compenvurbsys.2020.101554

Mitas, O., Mitasova, H., Millar, G. C., Boode, W., Neveu, V., Hover, M., van den Eijnden, F. and Bastiaansen, M., (2020). More is Not Better: The Emotional Dynamics of an Excellent Experience. Journal of Hospitality & Tourism Research, 1096348020957075.

Software & Applications

Geospatial Application E-Motion - Uses cyclists' physiological data to see how stress and emotions can be affected by our environment.
Geospatial Application Emotion Musuem - Uses a 3D model of a museum and geotagged emotion data to explore which exhibits in the Vincent Van Gogh Centre visitors find the most exciting.

Tangible landscape: A hands-on method for teaching terrain analysis

 

Chapter 2  Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis


Background
  • Research Objective:  Test the effectiveness of a hands-on method for teaching spatial concepts using Tangible Landscape.
  • How?  
    • Test students’ acquisition & transfer of knowledge.
    • Examine students’ ratings of the system’s usability & user experience.


     Millar, G. C., Tabrizian, P., Petrasova, A., Petras, V., Harmon, B., Mitasova, H., & Meetenmeyer, R. K. (2018).      Tangible landscape: A hands-on method for teaching terrain analysis. In Proceedings of the 2018 chi       conference on human factors incomputing systems (pp. 380:1–380:12)., New York, NY, USA: ACM.
     [Winner of the Honorable Mention for Best Paper Award].
https://doi.org/10.1145/3173574.3173954.

Methods

Interaction, Feedback, & Example Solutions

Methods

Evaluation Materials

Topographic Map Assessment (TMA)

Assessed students’ acquisition &
transfer of spatial skills.

Tangible Lesson Assessments: Landforms

Measured student’s knowledge specific
to content in the landforms lesson.

Tangible Lesson Assessments: Cut & Fill

Measured student’s knowledge specific
to content in the cut and fill lesson.

Results & Importance


  • Tangible Landscape supports both improved user experience as well as marginal, task-specific knowledge building.
  • Several implications for the design and implementation of tangible teaching methods for learning about Landscape Architecture (and other topics).


    Acknowledgements
    • Software design & development: Drs. Anna Petrasova, Vaclav Petras, Payam Tabrizian, and Brendan Harmon
    • Study implementation: Carla Delcambre of the Landscape Architecture department and her Grading and Drainage course at North Carolina State University
Chapter 2  Tangible landscape: A hands-on method for teaching terrain analysis

Publications

Millar, G. C. Tabrizian, P., Petrasova, A., Petras, V., Harmon, B., Mitasova, H., & Meetenmeyer, R. K. (2018). Tangible landscape: A hands-on method for teaching terrain analysis. In Proceedings of the 2018 chi conference on human factors incomputing systems (pp. 380:1–380:12)., New York, NY, USA: ACM. [Winner of the Honorable Mention for Best Paper Award]. https://doi.org/10.1145/3173574.3173954. Millar, G. C. Tabrizian, P., Petrasova, A., Petras, V., Harmon, B., Mitasova, H., & Meetenmeyer, R. K. (2018). Increasing Underrepresented High School Students' STEM Career Awareness and Interest: An Informal Geospatial Science Program. American Geophysical Union, Fall Meeting 2018, December 12, 2018. ED12A-05.

Related Work

Millar, G. C. Tabrizian, P., Petrasova, A., Petras, V., Harmon, B., Mitasova, H., & Meetenmeyer, R. K. (2018). Hands-on Methods for Teaching Landscape Form and Processes. In US-IALE Spring Meeting Abstracts. Petrasova, A., Tabrizian, P., Harmon, B. A., Petras, V. Millar, G. C. Mitasova, H., Meentemeyer, R. K. (2017). Learning topography with Tangible Landscape games. In AGU Fall Meeting Abstracts.

Software & Applications

Geospatial Application Tangible Landscape Activities (GAPS) - These activities lead students through an introduction to geospatial computation simulation and modeling using a geosptial tangible interface-Tangible Landscape. Geospatial Application Wake STEM TL: Exploring Forest Fires - Introduces students to computational science and applications of its concepts for real-world spatial phenomenon.

Usability Evaluation of Web-Based SDSS for Collaborative Management of Biological Invasions

 

Chapter 3  Usability Evaluation of Web-Based SDSS for Collaborative Management of Biological Invasions


Background
  • Research Objective:  Investigate and discover how web-based SDSS can better support collaborative ecological decision-making.
  • How?  
    • Conduct HCI experiment to investigate information acquisition patterns of decision-making groups.
    • Collect user metrics to investigate and standardize constructs of system suitability for web collaboration contexts.

Methods

Experimental Design

Methods

Setting & Apparatus


Pest or Pathogen Spread Web Platform (PoPS)

Methods

Disease Scenarios

Methods

Disease Scenarios

  • Task difficulty defined by three general disease characteristics:
    1. Dispersal ability
    2. Detection ability
    3. Landscape heterogeneity
Data & Methods

Evaluation

System Usabilty Scale Semi-structured Interview
Data & Methods

Proposed Analysis


  • Prediction: Participants in collaboration group will engage in more effective and accurate decision making.
    • Analyses:
      • Paired Samples T-test examining differences between collaboration and individual groups on overall disease management task performance.
  • Prediction: Higher usability and user experience ratings with higher disease management task performance.
    • Analyses:
      • Pearson product-moment correlation
      • Regression using collaboration type as predictor variable and ratings of usability and user experience as outcome.

Importance & Contributions


  • Identification of user experience and usability constructs of SDSS use within the overarching problem space of environmental problem solving.
  • First to use HCI principles to improve SDSS.
  • General usability framework that can be applied and used for multiple use cases.

Chapter 3  Usability Evaluation of Web-Based SDSS for Collaborative Management of Biological Invasions

Related Work

Gaydos, D., Jones, C., Jones, S., Millar, G. C., Petras, V., Petrasova, A., Mitasova H., Meentemeyer, R. (under review). Evaluating Online and Tangible Interfaces for Engaging Stakeholders in Forecasting and Control of Biological Invasions. Ecological Applications.

Related Software & Applications

Geospatial Application Pandemic Dashboard - Flexible and dynamic web-based geospatial analytic visualization tool using globally available data, which can be quickly deployed for any pest or pathogen species, and potentially multiple species at once. This forecasting framework and visualization system and its user interface can help phytosanitary agencies anticipate what invasive species are entering the US, helping us move towards anticipating new problems before they arise, as opposed to a reactionary approach.

Related Presentations


Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis. 2018 ACM Conference on Human Factors in Computing Systems (CHI), Montreal, Canada, April 2018 Hands-on Methods for Teaching Landscape Form and Processes. US Regional Association of the International Association for Landscape Ecology (USIALE), Chicago, Il, April 8-12 2018
Increasing Underrepresented High School Students' STEM Career Awareness and Interest: An Informal Geospatial Science Program American Geophysical Union, Fall Meeting 2018, December 12 2018 Mapping the Emotional Dimension: Measuring Human Behavior Across Space & Time to Inform Tourism & Leisure Management. Visiting Scholar Residency at Experience Measurement Lab; Breda University of Applied Sciences, Breda, Netherlands.
People & the Environment: Geo-analytical Guidelines & Software Tools for Measuring Interaction & Experience with the Built Environment. Visiting Scholar Talk at Harvard School of Public Health; , Harvard University, September 2019, Boston, MA People & the Environment: Geo-analytical Guidelines for Measuring Environmental Interaction. Visiting Scholar Talk at Harvard University Center for Geographic Analysis, Harvard University, September 2019, Boston, MA.

Timeline

Fall 2020 Spring 2021
  • Conduct APHIS user study
      • Finish by December - January
  • Begin drafting Chapter 3 publication
  • Finalize Chapter 3 publication
  • Submit written dissertation
  • Dissertation defense presentation



  • Extra Slides

    Other work  Increasing Underrepresented High School Students’ STEM Career Awareness and Interest: An Informal Geospatial Science Program

    • Research Objective: Develop activities with Tangible Landscape and other related curricula lessons to increase underrepresented high school students' spatial thinking and interest in GIS (STEM)
    • Lead evaluative procedures for:
      • Improving student competence in science
      • Nurturing student enthusiasm for science
      • Interesting students in research or other science-related careers

    Developed Activities

    Water Flow Trail Planning
    Landforms Channeling
    Cut & Fill Ponding

    See Developed TL Activity Website:  gcmillar.github.io/Tangible-Landscape-Activities-GAPS/index.html

    Results & Contributions


    • Goal 1: Improving student competence in science
      • Average 3.39 (out of 4) on being able to explain background material during project presentations
    • Goal 2: Nurturing student enthusiasm for science
      • 56% of participants indicated an increased interest in learning science
    • Goal 3: Interesting students in research or other science-related careers
      • 80% of parents stated their child gained skills to use in a STEM career

      Acknowledgements
      • Program facilitation: Drs. Eric Money, Kyle Bunds, Helena Mitasova

      Reference

    User Experience Survey

    (Ras et al., 2012)

    • Examined how students perceived and interacted with Tangible Landscape, & how they collaborated to solve a problem
    • Constructs:
      • Performance expectancy
      • Pragmatic quality:
        • physical objects (wooden carving tools, physical landscape model)
        • visual objects (projection, digital feedback)
      • Effort expectancy
      • User experience

    Results

    Knowledge Building: Tangible Lessons

    Individual Scores Mean Scores

    Results

    Knowledge Building: TMA

    Individual Scores Mean Scores

    Results

    User Experience

    • All items rated above the neutral value of 4 (out of 7)
    • Most advantageous aspects of Tangible Landscape?
      • ability to explore various solutions for the given problems (e.g., water flow, landforms, cut and fill)
      • physical objects allowed students to change parameters (e.g., location of solution points) very quickly
      • projected visual feedback helped them better understand the effects of changing those parameters